/* Script: Moo.js My Object Oriented javascript. Author: Valerio Proietti, License: MIT-style license. Mootools Credits: - Class is slightly based on Base.js (c) 2006 Dean Edwards, License - Some functions are based on those found in prototype.js (c) 2005 Sam Stephenson sam [at] conio [dot] net, MIT-style license - Documentation by Aaron Newton (aaron.newton [at] cnet [dot] com) and Valerio Proietti. */ /* Class: Class The base class object of the framework. Arguments: properties - the collection of properties that apply to the class. Creates a new class, its initialize method will fire upon class instantiation. Example: (start code) var Cat = new Class({ initialize: function(name){ this.name = name; } }); var myCat = new Cat('Micia'); alert myCat.name; //alerts 'Micia' (end) */ var Class = function(properties){ var klass = function(){ if (this.initialize && arguments[0] != 'noinit') return this.initialize.apply(this, arguments); else return this; }; for (var property in this) klass[property] = this[property]; klass.prototype = properties; return klass; }; /* Property: empty Returns an empty function */ Class.empty = function(){}; Class.prototype = { /* Property: extend Returns the copy of the Class extended with the passed in properties. Arguments: properties - the properties to add to the base class in this new Class. Example: (start code) var Animal = new Class({ initialize: function(age){ this.age = age; } }); var Cat = Animal.extend({ initialize: function(name, age){ this.parent(age); //will call the previous initialize; this.name = name; } }); var myCat = new Cat('Micia', 20); alert myCat.name; //alerts 'Micia' alert myCat.age; //alerts 20 (end) */ extend: function(properties){ var pr0t0typ3 = new this('noinit'); var parentize = function(previous, current){ if (!previous.apply || !current.apply) return false; return function(){ this.parent = previous; return current.apply(this, arguments); }; }; for (var property in properties){ var previous = pr0t0typ3[property]; var current = properties[property]; if (previous && previous != current) current = parentize(previous, current) || current; pr0t0typ3[property] = current; } return new Class(pr0t0typ3); }, /* Property: implement Implements the passed in properties to the base Class prototypes, altering the base class, unlike . Arguments: properties - the properties to add to the base class. Example: (start code) var Animal = new Class({ initialize: function(age){ this.age = age; } }); Animal.implement({ setName: function(name){ this.name = name } }); var myAnimal = new Animal(20); myAnimal.setName('Micia'); alert(myAnimal.name); //alerts 'Micia' (end) */ implement: function(properties){ for (var property in properties) this.prototype[property] = properties[property]; } }; /* Section: Object related Functions */ /* Function: Object.extend Copies all the properties from the second passed object to the first passed Object. If you do myWhatever.extend = Object.extend the first parameter will become myWhatever, and your extend function will only need one parameter. Example: (start code) var firstOb = { 'name': 'John', 'lastName': 'Doe' }; var secondOb = { 'age': '20', 'sex': 'male', 'lastName': 'Dorian' }; Object.extend(firstOb, secondOb); //firstOb will become: { 'name': 'John', 'lastName': 'Dorian', 'age': '20', 'sex': 'male' }; (end) Returns: The first object, extended. */ Object.extend = function(){ var args = arguments; args = (args[1]) ? [args[0], args[1]] : [this, args[0]]; for (var property in args[1]) args[0][property] = args[1][property]; return args[0]; }; /* Function: Object.Native Will add a .extend method to the objects passed as a parameter, equivalent to Arguments: a number of classes/native javascript objects */ Object.Native = function(){ for (var i = 0; i < arguments.length; i++) arguments[i].extend = Class.prototype.implement; }; new Object.Native(Function, Array, String, Number, Class); /* Script: Utility.js Contains Utility functions Author: Valerio Proietti, License: MIT-style license. */ //htmlelement if (typeof HTMLElement == 'undefined'){ var HTMLElement = Class.empty; HTMLElement.prototype = {}; } else { HTMLElement.prototype.htmlElement = true; } //window, document window.extend = document.extend = Object.extend; var Window = window; /* Function: $type Returns the type of object that matches the element passed in. Arguments: obj - the object to inspect. Example: >var myString = 'hello'; >$type(myString); //returns "string" Returns: 'element' - if obj is a DOM element node 'textnode' - if obj is a DOM text node 'whitespace' - if obj is a DOM whitespace node 'array' - if obj is an array 'object' - if obj is an object 'string' - if obj is a string 'number' - if obj is a number 'boolean' - if obj is a boolean 'function' - if obj is a function false - (boolean) if the object is not defined or none of the above. */ function $type(obj){ if (obj === null || obj === undefined) return false; var type = typeof obj; if (type == 'object'){ if (obj.htmlElement) return 'element'; if (obj.push) return 'array'; if (obj.nodeName){ switch (obj.nodeType){ case 1: return 'element'; case 3: return obj.nodeValue.test(/\S/) ? 'textnode' : 'whitespace'; } } } return type; }; /* Function: $chk Returns true if the passed in value/object exists or is 0, otherwise returns false. Useful to accept zeroes. */ function $chk(obj){ return !!(obj || obj === 0); }; /* Function: $pick Returns the first object if defined, otherwise returns the second. */ function $pick(obj, picked){ return ($type(obj)) ? obj : picked; }; /* Function: $random Returns a random integer number between the two passed in values. Arguments: min - integer, the minimum value (inclusive). max - integer, the maximum value (inclusive). Returns: a random integer between min and max. */ function $random(min, max){ return Math.floor(Math.random() * (max - min + 1) + min); }; /* Function: $clear clears a timeout or an Interval. Returns: null Arguments: timer - the setInterval or setTimeout to clear. Example: >var myTimer = myFunction.delay(5000); //wait 5 seconds and execute my function. >myTimer = $clear(myTimer); //nevermind See also: , */ function $clear(timer){ clearTimeout(timer); clearInterval(timer); return null; }; /* Class: window Some properties are attached to the window object by the browser detection. Properties: window.ie - will be set to true if the current browser is internet explorer (any). window.ie6 - will be set to true if the current browser is internet explorer 6. window.ie7 - will be set to true if the current browser is internet explorer 7. window.khtml - will be set to true if the current browser is Safari/Konqueror. window.gecko - will be set to true if the current browser is Mozilla/Gecko. */ if (window.ActiveXObject) window.ie = window[window.XMLHttpRequest ? 'ie7' : 'ie6'] = true; else if (document.childNodes && !document.all && !navigator.taintEnabled) window.khtml = true; else if (document.getBoxObjectFor != null) window.gecko = true; //enables background image cache for internet explorer 6 if (window.ie6) try {document.execCommand("BackgroundImageCache", false, true);} catch (e){}; /* Script: Array.js Contains Array prototypes, <$A>, <$each> Authors: - Christophe Beyls, - Valerio Proietti, License: MIT-style license. */ /* Class: Array A collection of The Array Object prototype methods. */ //emulated methods /* Property: forEach Iterates through an array; This method is only available for browsers without native *forEach* support. For more info see */ Array.prototype.forEach = Array.prototype.forEach || function(fn, bind){ for (var i = 0; i < this.length; i++) fn.call(bind, this[i], i, this); }; /* Property: filter This method is provided only for browsers without native *filter* support. For more info see */ Array.prototype.filter = Array.prototype.filter || function(fn, bind){ var results = []; for (var i = 0; i < this.length; i++){ if (fn.call(bind, this[i], i, this)) results.push(this[i]); } return results; }; /* Property: map This method is provided only for browsers without native *map* support. For more info see */ Array.prototype.map = Array.prototype.map || function(fn, bind){ var results = []; for (var i = 0; i < this.length; i++) results[i] = fn.call(bind, this[i], i, this); return results; }; /* Property: every This method is provided only for browsers without native *every* support. For more info see */ Array.prototype.every = Array.prototype.every || function(fn, bind){ for (var i = 0; i < this.length; i++){ if (!fn.call(bind, this[i], i, this)) return false; } return true; }; /* Property: some This method is provided only for browsers without native *some* support. For more info see */ Array.prototype.some = Array.prototype.some || function(fn, bind){ for (var i = 0; i < this.length; i++){ if (fn.call(bind, this[i], i, this)) return true; } return false; }; /* Property: indexOf This method is provided only for browsers without native *indexOf* support. For more info see */ Array.prototype.indexOf = Array.prototype.indexOf || function(item, from){ from = from || 0; if (from < 0) from = Math.max(0, this.length + from); while (from < this.length){ if(this[from] === item) return from; from++; } return -1; }; //custom methods Array.extend({ /* Property: each Same as . Arguments: fn - the function to execute with each item in the array bind - optional, the object that the "this" of the function will refer to. Example: >var Animals = ['Cat', 'Dog', 'Coala']; >Animals.forEach(function(animal){ > document.write(animal) >}); */ each: Array.prototype.forEach, /* Property: copy returns a copy of the array. Returns: a new array which is a copy of the current one. Arguments: start - optional, the index where to start the copy, default is 0. If negative, it is taken as the offset from the end of the array. length - optional, the number of elements to copy. By default, copies all elements from start to the end of the array. Example: >var letters = ["a","b","c"]; >var copy = letters.copy(); // ["a","b","c"] (new instance) */ copy: function(start, length){ start = start || 0; if (start < 0) start = this.length + start; length = length || (this.length - start); var newArray = []; for (var i = 0; i < length; i++) newArray[i] = this[start++]; return newArray; }, /* Property: remove Removes all occurrences of an item from the array. Arguments: item - the item to remove Returns: the Array with all occurrences of the item removed. Example: >["1","2","3","2"].remove("2") // ["1","3"]; */ remove: function(item){ var i = 0; while (i < this.length){ if (this[i] === item) this.splice(i, 1); else i++; } return this; }, /* Property: test Tests an array for the presence of an item. Arguments: item - the item to search for in the array. from - optional, the index at which to begin the search, default is 0. If negative, it is taken as the offset from the end of the array. Returns: true - the item was found false - it wasn't Example: >["a","b","c"].test("a"); // true >["a","b","c"].test("d"); // false */ test: function(item, from){ return this.indexOf(item, from) != -1; }, /* Property: extend Extends an array with another Arguments: newArray - the array to extend ours with Example: >var Animals = ['Cat', 'Dog', 'Coala']; >Animals.extend(['Lizard']); >//Animals is now: ['Cat', 'Dog', 'Coala', 'Lizard']; */ extend: function(newArray){ for (var i = 0; i < newArray.length; i++) this.push(newArray[i]); return this; }, /* Property: associate Creates an object with key-value pairs based on the array of keywords passed in and the current content of the array. Arguments: keys - the array of keywords. Example: (start code) var Animals = ['Cat', 'Dog', 'Coala', 'Lizard']; var Speech = ['Miao', 'Bau', 'Fruuu', 'Mute']; var Speeches = Animals.associate(speech); //Speeches['Miao'] is now Cat. //Speeches['Bau'] is now Dog. //... (end) */ associate: function(keys){ var obj = {}, length = Math.min(this.length, keys.length); for (var i = 0; i < length; i++) obj[keys[i]] = this[i]; return obj; } }); /* Section: Utility Functions */ /* Function: $A() Same as , but as function. Useful to apply Array prototypes to iterable objects, as a collection of DOM elements or the arguments object. Example: (start code) function myFunction(){ $A(arguments).each(argument, function(){ alert(argument); }); }; //the above will alert all the arguments passed to the function myFunction. (end) */ function $A(array, start, length){ return Array.prototype.copy.call(array, start, length); }; /* Function: $each use to iterate through iterables that are not regular arrays, such as builtin getElementsByTagName calls, or arguments of a function. Arguments: iterable - an iterable element. function - function to apply to the iterable. bind - optional, the 'this' of the function will refer to this object. */ function $each(iterable, fn, bind){ return Array.prototype.forEach.call(iterable, fn, bind); }; /* Script: String.js Contains String prototypes and Number prototypes. Author: Valerio Proietti, License: MIT-style license. */ /* Class: String A collection of The String Object prototype methods. */ String.extend({ /* Property: test Tests a string with a regular expression. Arguments: regex - a string or regular expression object, the regular expression you want to match the string with params - optional, if first parameter is a string, any parameters you want to pass to the regex ('g' has no effect) Returns: true if a match for the regular expression is found in the string, false if not. See Example: >"I like cookies".test("cookie"); // returns true >"I like cookies".test("COOKIE", "i") // ignore case, returns true >"I like cookies".test("cake"); // returns false */ test: function(regex, params){ return ((typeof regex == 'string') ? new RegExp(regex, params) : regex).test(this); }, /* Property: toInt parses a string to an integer. Returns: either an int or "NaN" if the string is not a number. Example: >var value = "10px".toInt(); // value is 10 */ toInt: function(){ return parseInt(this); }, toFloat: function(){ return parseFloat(this); }, /* Property: camelCase Converts a hiphenated string to a camelcase string. Example: >"I-like-cookies".camelCase(); //"ILikeCookies" Returns: the camel cased string */ camelCase: function(){ return this.replace(/-\D/g, function(match){ return match.charAt(1).toUpperCase(); }); }, /* Property: hyphenate Converts a camelCased string to a hyphen-ated string. Example: >"ILikeCookies".hyphenate(); //"I-like-cookies" */ hyphenate: function(){ return this.replace(/\w[A-Z]/g, function(match){ return (match.charAt(0)+'-'+match.charAt(1).toLowerCase()); }); }, /* Property: capitalize Converts the first letter in each word of a string to Uppercase. Example: >"i like cookies".capitalize(); //"I Like Cookies" Returns: the capitalized string */ capitalize: function(){ return this.toLowerCase().replace(/\b[a-z]/g, function(match){ return match.toUpperCase(); }); }, /* Property: trim Trims the leading and trailing spaces off a string. Example: >" i like cookies ".trim() //"i like cookies" Returns: the trimmed string */ trim: function(){ return this.replace(/^\s+|\s+$/g, ''); }, /* Property: clean trims () a string AND removes all the double spaces in a string. Returns: the cleaned string Example: >" i like cookies \n\n".clean() //"i like cookies" */ clean: function(){ return this.replace(/\s{2,}/g, ' ').trim(); }, /* Property: rgbToHex Converts an RGB value to hexidecimal. The string must be in the format of "rgb(255,255,255)" or "rgba(255,255,255,1)"; Arguments: array - boolean value, defaults to false. Use true if you want the array ['FF','33','00'] as output instead of "#FF3300" Returns: hex string or array. returns "transparent" if the output is set as string and the fourth value of rgba in input string is 0. Example: >"rgb(17,34,51)".rgbToHex(); //"#112233" >"rgba(17,34,51,0)".rgbToHex(); //"transparent" >"rgb(17,34,51)".rgbToHex(true); //['11','22','33'] */ rgbToHex: function(array){ var rgb = this.match(/\d{1,3}/g); return (rgb) ? rgb.rgbToHex(array) : false; }, /* Property: hexToRgb Converts a hexidecimal color value to RGB. Input string must be the hex color value (with or without the hash). Also accepts triplets ('333'); Arguments: array - boolean value, defaults to false. Use true if you want the array [255,255,255] as output instead of "rgb(255,255,255)"; Returns: rgb string or array. Example: >"#112233".hexToRgb(); //"rgb(17,34,51)" >"#112233".hexToRgb(true); //[17,34,51] */ hexToRgb: function(array){ var hex = this.match(/^#?(\w{1,2})(\w{1,2})(\w{1,2})$/); return (hex) ? hex.slice(1).hexToRgb(array) : false; } }); Array.extend({ /* Property: rgbToHex see , but as an array method. */ rgbToHex: function(array){ if (this.length < 3) return false; if (this[3] && (this[3] == 0) && !array) return 'transparent'; var hex = []; for (var i = 0; i < 3; i++){ var bit = (this[i]-0).toString(16); hex.push((bit.length == 1) ? '0'+bit : bit); } return array ? hex : '#'+hex.join(''); }, /* Property: hexToRgb same as , but as an array method. */ hexToRgb: function(array){ if (this.length != 3) return false; var rgb = []; for (var i = 0; i < 3; i++){ rgb.push(parseInt((this[i].length == 1) ? this[i]+this[i] : this[i], 16)); } return array ? rgb : 'rgb('+rgb.join(',')+')'; } }); /* Class: Number contains the internal method toInt. */ Number.extend({ /* Property: toInt Returns this number; useful because toInt must work on both Strings and Numbers. */ toInt: function(){ return parseInt(this); }, toFloat: function(){ return parseFloat(this); } }); /* Script: Function.js Contains Function prototypes and utility functions . Author: Valerio Proietti, License: MIT-style license. Credits: - Some functions are inspired by those found in prototype.js (c) 2005 Sam Stephenson sam [at] conio [dot] net, MIT-style license */ /* Class: Function A collection of The Function Object prototype methods. */ Function.extend({ /* Property: create Main function to create closures. Returns: a function. Arguments: options - An Options object. Options: bind - The object that the "this" of the function will refer to. Default is the current function. event - If set to true, the function will act as an event listener and receive an event as first argument. If set to a class name, the function will receive a new instance of this class (with the event passed as argument's constructor) as first argument. Default is false. arguments - A single argument or array of arguments that will be passed to the function when called. If both the event and arguments options are set, the event is passed as first argument and the arguments array will follow. Default is no custom arguments, the function will receive the standard arguments when called. delay - Numeric value: if set, the returned function will delay the actual execution by this amount of milliseconds and return a timer handle when called. Default is no delay. periodical - Numeric value: if set, the returned function will periodically perform the actual execution with this specified interval and return a timer handle when called. Default is no periodical execution. attempt - If set to true, the returned function will try to execute and return either the results or the error when called. Default is false. */ create: function(options){ var fn = this; options = Object.extend({ 'bind': fn, 'event': false, 'arguments': null, 'delay': false, 'periodical': false, 'attempt': false }, options || {}); if ($chk(options.arguments) && $type(options.arguments) != 'array') options.arguments = [options.arguments]; return function(event){ var args; if (options.event){ event = event || window.event; args = [(options.event === true) ? event : new options.event(event)]; if (options.arguments) args = args.concat(options.arguments); } else args = options.arguments || arguments; var returns = function(){ return fn.apply(options.bind, args); }; if (options.delay) return setTimeout(returns, options.delay); if (options.periodical) return setInterval(returns, options.periodical); if (options.attempt){ try { return returns(); } catch(err){ return err; } } return returns(); }; }, /* Property: pass Shortcut to create closures with arguments and bind. Returns: a function. Arguments: args - the arguments passed. must be an array if arguments > 1 bind - optional, the object that the "this" of the function will refer to. Example: >myFunction.pass([arg1, arg2], myElement); */ pass: function(args, bind){ return this.create({'arguments': args, 'bind': bind}); }, /* Property: attempt Tries to execute the function, returns either the function results or the error. Arguments: args - the arguments passed. must be an array if arguments > 1 bind - optional, the object that the "this" of the function will refer to. Example: >myFunction.attempt([arg1, arg2], myElement); */ attempt: function(args, bind){ return this.create({'arguments': args, 'bind': bind, 'attempt': true})(); }, /* Property: bind method to easily create closures with "this" altered. Arguments: bind - optional, the object that the "this" of the function will refer to. args - optional, the arguments passed. must be an array if arguments > 1 Returns: a function. Example: >function myFunction(){ > this.setStyle('color', 'red'); > // note that 'this' here refers to myFunction, not an element > // we'll need to bind this function to the element we want to alter >}; >var myBoundFunction = myFunction.bind(myElement); >myBoundFunction(); // this will make the element myElement red. */ bind: function(bind, args){ return this.create({'bind': bind, 'arguments': args}); }, /* Property: bindAsEventListener cross browser method to pass event firer Arguments: bind - optional, the object that the "this" of the function will refer to. args - optional, the arguments passed. must be an array if arguments > 1 Returns: a function with the parameter bind as its "this" and as a pre-passed argument event or window.event, depending on the browser. Example: >function myFunction(event){ > alert(event.clientx) //returns the coordinates of the mouse.. >}; >myElement.onclick = myFunction.bindAsEventListener(myElement); */ bindAsEventListener: function(bind, args){ return this.create({'bind': bind, 'event': true, 'arguments': args}); }, /* Property: delay Delays the execution of a function by a specified duration. Arguments: ms - the duration to wait in milliseconds bind - optional, the object that the "this" of the function will refer to. args - optional, the arguments passed. must be an array if arguments > 1 Example: >myFunction.delay(50, myElement) //wait 50 milliseconds, then call myFunction and bind myElement to it >(function(){alert('one second later...')}).delay(1000); //wait a second and alert */ delay: function(ms, bind, args){ return this.create({'delay': ms, 'bind': bind, 'arguments': args})(); }, /* Property: periodical Executes a function in the specified intervals of time Arguments: ms - the duration of the intervals between executions. bind - optional, the object that the "this" of the function will refer to. args - optional, the arguments passed. must be an array if arguments > 1 */ periodical: function(ms, bind, args){ return this.create({'periodical': ms, 'bind': bind, 'arguments': args})(); } }); /* Script: Element.js Contains useful Element prototypes, to be used with the dollar function <$>. Authors: - Valerio Proietti, - Christophe Beyls, License: MIT-style license. Credits: - Some functions are inspired by those found in prototype.js (c) 2005 Sam Stephenson sam [at] conio [dot] net, MIT-style license */ /* Class: Element Custom class to allow all of its methods to be used with any DOM element via the dollar function <$>. */ var Element = new Class({ /* Property: initialize Creates a new element of the type passed in. Arguments: el - the tag name for the element you wish to create. Example: >var div = new Element('div'); */ initialize: function(el){ if ($type(el) == 'string') el = document.createElement(el); return $(el); } }); /* Section: Utility Functions Function: $ returns the element passed in with all the Element prototypes applied. Arguments: el - a reference to an actual element or a string representing the id of an element Example: >$('myElement') // gets a DOM element by id with all the Element prototypes applied. >var div = document.getElementById('myElement'); >$(div) //returns an Element also with all the mootools extentions applied. You'll use this when you aren't sure if a variable is an actual element or an id, as well as just shorthand for document.getElementById(). Returns: a DOM element or false (if no id was found). Note: you need to call $ on an element only once to get all the prototypes. But its no harm to call it multiple times, as it will detect if it has been already extended. */ function $(el){ if (!el) return false; if (el._element_extended_ || [window, document].test(el)) return el; if ($type(el) == 'string') el = document.getElementById(el); if ($type(el) != 'element') return false; if (['object', 'embed'].test(el.tagName.toLowerCase()) || el.extend) return el; el._element_extended_ = true; Garbage.collect(el); el.extend = Object.extend; if (!(el.htmlElement)) el.extend(Element.prototype); return el; }; //elements class var Elements = new Class({}); new Object.Native(Elements); document.getElementsBySelector = document.getElementsByTagName; /* Function: $$ Selects, and extends DOM elements. Arguments: HTMLCollection(document.getElementsByTagName, element.childNodes), an array of elements, a string. Note: if you loaded , $$ will also accept CSS Selectors. Example: >$$('a') //an array of all anchor tags on the page >$$('a', 'b') //an array of all anchor and bold tags on the page >$$('#myElement') //array containing only the element with id = myElement. (only with ) >$$('#myElement a.myClass') //an array of all anchor tags with the class "myClass" within the DOM element with id "myElement" (only with ) Returns: array - array of all the dom elements matched */ function $$(){ if (!arguments) return false; if (arguments.length == 1){ if (!arguments[0]) return false; if (arguments[0]._elements_extended_) return arguments[0]; } var elements = []; $each(arguments, function(selector){ switch ($type(selector)){ case 'element': elements.push($(selector)); break; case 'string': selector = document.getElementsBySelector(selector); default: if (selector.length){ $each(selector, function(el){ if ($(el)) elements.push(el); }); } } }); elements._elements_extended_ = true; return Object.extend(elements, new Elements); }; Elements.Multi = function(property){ return function(){ var args = arguments; var items = []; var elements = true; $each(this, function(el){ var returns = el[property].apply(el, args); if ($type(returns) != 'element') elements = false; items.push(returns); }); if (elements) items = $$(items); return items; }; }; Element.extend = function(properties){ for (var property in properties){ HTMLElement.prototype[property] = properties[property]; Element.prototype[property] = properties[property]; Elements.prototype[property] = Elements.Multi(property); } }; /* Class: Element Custom class to allow all of its methods to be used with any DOM element via the dollar function <$>. */ Element.extend({ inject: function(el, where){ el = $(el) || new Element(el); switch (where){ case "before": $(el.parentNode).insertBefore(this, el); break; case "after": if (!el.getNext()) $(el.parentNode).appendChild(this); else $(el.parentNode).insertBefore(this, el.getNext()); break; case "inside": el.appendChild(this); } return this; }, /* Property: injectBefore Inserts the Element before the passed element. Parameteres: el - a string representing the element to be injected in (myElementId, or div), or an element reference. If you pass div or another tag, the element will be created. Example: >html: >
>
>js: >$('mySecondElement').injectBefore('myElement'); >resulting html: >
>
*/ injectBefore: function(el){ return this.inject(el, 'before'); }, /* Property: injectAfter Same as , but inserts the element after. */ injectAfter: function(el){ return this.inject(el, 'after'); }, /* Property: injectInside Same as , but inserts the element inside. */ injectInside: function(el){ return this.inject(el, 'inside'); }, /* Property: adopt Inserts the passed element inside the Element. Works as but in reverse. Parameteres: el - a string representing the element to be injected in (myElementId, or div), or an element reference. If you pass div or another tag, the element will be created. */ adopt: function(el){ this.appendChild($(el) || new Element(el)); return this; }, /* Property: remove Removes the Element from the DOM. Example: >$('myElement').remove() //bye bye */ remove: function(){ this.parentNode.removeChild(this); return this; }, /* Property: clone Clones the Element and returns the cloned one. Returns: the cloned element Example: >var clone = $('myElement').clone().injectAfter('myElement'); >//clones the Element and append the clone after the Element. */ clone: function(contents){ var el = this.cloneNode(contents !== false); return $(el); }, /* Property: replaceWith Replaces the Element with an element passed. Parameteres: el - a string representing the element to be injected in (myElementId, or div), or an element reference. If you pass div or another tag, the element will be created. Returns: the passed in element Example: >$('myOldElement').replaceWith($('myNewElement')); //$('myOldElement') is gone, and $('myNewElement') is in its place. */ replaceWith: function(el){ el = $(el) || new Element(el); this.parentNode.replaceChild(el, this); return el; }, /* Property: appendText Appends text node to a DOM element. Arguments: text - the text to append. Example: >
hey
>$('myElement').appendText(' howdy'); //myElement innerHTML is now "hey howdy" */ appendText: function(text){ if (window.ie){ switch(this.getTag()){ case 'style': this.styleSheet.cssText = text; return this; case 'script': this.setProperty('text', text); return this; } } this.appendChild(document.createTextNode(text)); return this; }, /* Property: hasClass Tests the Element to see if it has the passed in className. Returns: true - the Element has the class false - it doesn't Arguments: className - the class name to test. Example: >
>$('myElement').hasClass('testClass'); //returns true */ hasClass: function(className){ return this.className.test('(?:^|\\s)'+className+'(?:\\s|$)'); }, /* Property: addClass Adds the passed in class to the Element, if the element doesnt already have it. Arguments: className - the class name to add Example: >
>$('myElement').addClass('newClass'); //
*/ addClass: function(className){ if (!this.hasClass(className)) this.className = (this.className+' '+className).clean(); return this; }, /* Property: removeClass works like , but removes the class from the element. */ removeClass: function(className){ this.className = this.className.replace(new RegExp('(^|\\s)'+className+'(?:\\s|$)'), '$1').clean(); return this; }, /* Property: toggleClass Adds or removes the passed in class name to the element, depending on if it's present or not. Arguments: className - the class to add or remove Example: >
>$('myElement').toggleClass('myClass'); >
>$('myElement').toggleClass('myClass'); >
*/ toggleClass: function(className){ return this.hasClass(className) ? this.removeClass(className) : this.addClass(className); }, /* Property: setStyle Sets a css property to the Element. Arguments: property - the property to set value - the value to which to set it Example: >$('myElement').setStyle('width', '300px'); //the width is now 300px */ setStyle: function(property, value){ if (property == 'opacity') this.setOpacity(parseFloat(value)); else this.style[property.camelCase()] = (value.push) ? 'rgb('+value.join(',')+')' : value; return this; }, /* Property: setStyles Applies a collection of styles to the Element. Arguments: source - an object or string containing all the styles to apply. You cannot set the opacity using a string. Examples: >$('myElement').setStyles({ > border: '1px solid #000', > width: '300px', > height: '400px' >}); OR >$('myElement').setStyles('border: 1px solid #000; width: 300px; height: 400px;'); */ setStyles: function(source){ switch ($type(source)){ case 'object': for (var property in source) this.setStyle(property, source[property]); break; case 'string': this.style.cssText = source; } return this; }, /* Property: setOpacity Sets the opacity of the Element, and sets also visibility == "hidden" if opacity == 0, and visibility = "visible" if opacity > 0. Arguments: opacity - Accepts numbers from 0 to 1. Example: >$('myElement').setOpacity(0.5) //make it 50% transparent */ setOpacity: function(opacity){ if (opacity == 0){ if(this.style.visibility != "hidden") this.style.visibility = "hidden"; } else { if(this.style.visibility != "visible") this.style.visibility = "visible"; } if (!this.currentStyle || !this.currentStyle.hasLayout) this.style.zoom = 1; if (window.ie) this.style.filter = "alpha(opacity=" + opacity*100 + ")"; this.style.opacity = this.opacity = opacity; return this; }, /* Property: getStyle Returns the style of the Element given the property passed in. Arguments: property - the css style property you want to retrieve Example: >$('myElement').getStyle('width'); //returns "400px" >//but you can also use >$('myElement').getStyle('width').toInt(); //returns "400" Returns: the style as a string */ getStyle: function(property){ property = property.camelCase(); var style = this.style[property] || false; if (!$chk(style)){ if (property == 'opacity') return $chk(this.opacity) ? this.opacity : 1; if (['margin', 'padding'].test(property)){ return [this.getStyle(property+'-top') || 0, this.getStyle(property+'-right') || 0, this.getStyle(property+'-bottom') || 0, this.getStyle(property+'-left') || 0].join(' '); } if (document.defaultView) { var computedStyle = document.defaultView.getComputedStyle(this, null); // Safari returns null from computed style if the display of the element is none // if this is the case, then we just return 'none' if the user is asking for the // 'display' property, or we temporarily set the display to 'block' and re-fetch // the computed style if ($chk(computedStyle)) { style = computedStyle.getPropertyValue(property.hyphenate()); } else if (property == 'display') { style = 'none'; } else { var oldDisplay = this.style.display; this.setStyle('display', 'hidden'); computedStyle = document.defaultView.getComputedStyle(this, null); style = computedStyle && computedStyle.getPropertyValue(property.hyphenate()) || ''; this.setStyle('display', oldDisplay); } } else if (this.currentStyle) style = this.currentStyle[property]; } if (style == 'auto' && ['height', 'width'].test(property)) return this['offset'+property.capitalize()]+'px'; return (style && property.test(/color/i) && style.test(/rgb/)) ? style.rgbToHex() : style; }, /* Property: addEvent Attaches an event listener to a DOM element. Arguments: type - the event to monitor ('click', 'load', etc) without the prefix 'on'. fn - the function to execute Example: >$('myElement').addEvent('click', function(){alert('clicked!')}); */ addEvent: function(type, fn){ this.events = this.events || {}; this.events[type] = this.events[type] || {'keys': [], 'values': []}; if (!this.events[type].keys.test(fn)){ this.events[type].keys.push(fn); if (this.addEventListener){ this.addEventListener((type == 'mousewheel' && window.gecko) ? 'DOMMouseScroll' : type, fn, false); } else { fn = fn.bind(this); this.attachEvent('on'+type, fn); this.events[type].values.push(fn); } } return this; }, addEvents: function(source){ if (source){ for (var type in source) this.addEvent(type, source[type]); } return this; }, /* Property: removeEvent Works as Element.addEvent, but instead removes the previously added event listener. */ removeEvent: function(type, fn){ if (this.events && this.events[type]){ var pos = this.events[type].keys.indexOf(fn); if (pos == -1) return this; var key = this.events[type].keys.splice(pos,1)[0]; if (this.removeEventListener){ this.removeEventListener((type == 'mousewheel' && window.gecko) ? 'DOMMouseScroll' : type, key, false); } else { this.detachEvent('on'+type, this.events[type].values.splice(pos,1)[0]); } } return this; }, /* Property: removeEvents removes all events of a certain type from an element. if no argument is passed in, removes all events. */ removeEvents: function(type){ if (this.events){ if (type){ if (this.events[type]){ this.events[type].keys.each(function(fn){ this.removeEvent(type, fn); }, this); this.events[type] = null; } } else { for (var evType in this.events) this.removeEvents(evType); this.events = null; } } return this; }, /* Property: fireEvent executes all events of the specified type present in the element. */ fireEvent: function(type, args){ if (this.events && this.events[type]){ this.events[type].keys.each(function(fn){ fn.bind(this, args)(); }, this); } }, getBrother: function(what){ var el = this[what+'Sibling']; while ($type(el) == 'whitespace') el = el[what+'Sibling']; return $(el); }, /* Property: getPrevious Returns the previousSibling of the Element, excluding text nodes. Example: >$('myElement').getPrevious(); //get the previous DOM element from myElement Returns: the sibling element or undefined if none found. */ getPrevious: function(){ return this.getBrother('previous'); }, /* Property: getNext Works as Element.getPrevious, but tries to find the nextSibling. */ getNext: function(){ return this.getBrother('next'); }, /* Property: getFirst Works as , but tries to find the firstChild. */ getFirst: function(){ var el = this.firstChild; while ($type(el) == 'whitespace') el = el.nextSibling; return $(el); }, /* Property: getLast Works as , but tries to find the lastChild. */ getLast: function(){ var el = this.lastChild; while ($type(el) == 'whitespace') el = el.previousSibling; return $(el); }, /* Property: getParent returns the $(element.parentNode) */ getParent: function(){ return $(this.parentNode); }, /* Property: getChildren returns all the $(element.childNodes), excluding text nodes. Returns as . */ getChildren: function(){ return $$(this.childNodes); }, /* Property: setProperty Sets an attribute for the Element. Arguments: property - the property to assign the value passed in value - the value to assign to the property passed in Example: >$('myImage').setProperty('src', 'whatever.gif'); //myImage now points to whatever.gif for its source */ setProperty: function(property, value){ switch (property){ case 'class': this.className = value; break; case 'style': this.setStyles(value); break; case 'name': if (window.ie6){ var el = $(document.createElement('<'+this.getTag()+' name="'+value+'" />')); $each(this.attributes, function(attribute){ if (attribute.name != 'name') el.setProperty(attribute.name, attribute.value); }); if (this.parentNode) this.replaceWith(el); return el; } default: this.setAttribute(property, value); } return this; }, /* Property: setProperties Sets numerous attributes for the Element. Arguments: source - an object with key/value pairs. Example: (start code) $('myElement').setProperties({ src: 'whatever.gif', alt: 'whatever dude' }); whatever dude (end) */ setProperties: function(source){ for (var property in source) this.setProperty(property, source[property]); return this; }, /* Property: setHTML Sets the innerHTML of the Element. Arguments: html - the new innerHTML for the element. Example: >$('myElement').setHTML(newHTML) //the innerHTML of myElement is now = newHTML */ setHTML: function(){ this.innerHTML = $A(arguments).join(''); return this; }, /* Property: getProperty Gets the an attribute of the Element. Arguments: property - the attribute to retrieve Example: >$('myImage').getProperty('src') // returns whatever.gif Returns: the value, or an empty string */ getProperty: function(property){ return (property == 'class') ? this.className : this.getAttribute(property); }, /* Property: getTag Returns the tagName of the element in lower case. Example: >$('myImage').getTag() // returns 'img' Returns: The tag name in lower case */ getTag: function(){ return this.tagName.toLowerCase(); }, /* Property: scrollTo scrolls the element to the specified coordinated (if the element has an overflow) Arguments: x - the x coordinate y - the y coordinate Example: >$('myElement').scrollTo(0, 100) */ scrollTo: function(x, y){ this.scrollLeft = x; this.scrollTop = y; }, /* Property: getValue Returns the value of the Element, if its tag is textarea, select or input. no multiple select support. */ getValue: function(){ switch (this.getTag()){ case 'select': if (this.selectedIndex != -1){ var opt = this.options[this.selectedIndex]; return opt.value || opt.text; } break; case 'input': if (!(this.checked && ['checkbox', 'radio'].test(this.type)) && !['hidden', 'text', 'password'].test(this.type)) break; case 'textarea': return this.value; } return false; }, /* Property: getSize return an Object representing the size/scroll values of the element. Example: (start code) $('myElement').getSize(); (end) Returns: (start code) { 'scroll': {'x': 100, 'y': 100}, 'size': {'x': 200, 'y': 400}, 'scrollSize': {'x': 300, 'y': 500} } (end) */ getSize: function(){ return { 'scroll': {'x': this.scrollLeft, 'y': this.scrollTop}, 'size': {'x': this.offsetWidth, 'y': this.offsetHeight}, 'scrollSize': {'x': this.scrollWidth, 'y': this.scrollHeight} }; }, /* Property: getPosition Returns the real offsets of the element. Example: >$('element').getPosition(); Returns: >{x: 100, y:500}; */ getPosition: function(overflown){ overflown = overflown || []; var el = this, left = 0, top = 0; do { left += el.offsetLeft || 0; top += el.offsetTop || 0; el = el.offsetParent; } while (el); overflown.each(function(element){ left -= element.scrollLeft || 0; top -= element.scrollTop || 0; }); return {'x': left, 'y': top}; }, /* Property: getTop Returns the distance from the top of the window to the Element. */ getTop: function(){ return this.getPosition().y; }, /* Property: getLeft Returns the distance from the left of the window to the Element. */ getLeft: function(){ return this.getPosition().x; }, /* Property: getCoordinates Returns an object with width, height, left, right, top, and bottom, representing the values of the Element Example: (start code) var myValues = $('myElement').getCoordinates(); (end) Returns: (start code) { width: 200, height: 300, left: 100, top: 50, right: 300, bottom: 350 } (end) */ getCoordinates: function(overflown){ var position = this.getPosition(overflown); var obj = { 'width': this.offsetWidth, 'height': this.offsetHeight, 'left': position.x, 'top': position.y }; obj.right = obj.left + obj.width; obj.bottom = obj.top + obj.height; return obj; } }); window.addEvent = document.addEvent = Element.prototype.addEvent; window.removeEvent = document.removeEvent = Element.prototype.removeEvent; window.removeEvents = document.removeEvents = Element.prototype.removeEvents; var Garbage = { elements: [], collect: function(element){ Garbage.elements.push(element); }, trash: function(){ Garbage.collect(window); Garbage.collect(document); Garbage.elements.each(function(el){ el.removeEvents(); for (var p in Element.prototype) el[p] = null; el.extend = null; }); } }; window.addEvent('unload', Garbage.trash); /* Script: Event.js Event class Authors: - Valerio Proietti, - Michael Jackson, License: MIT-style license. */ /* Class: Event Cross browser methods to manage events. Arguments: event - the event Properties: shift - true if the user pressed the shift control - true if the user pressed the control alt - true if the user pressed the alt meta - true if the user pressed the meta key code - the keycode of the key pressed page.x - the x position of the mouse, relative to the full window page.y - the y position of the mouse, relative to the full window client.x - the x position of the mouse, relative to the viewport client.y - the y position of the mouse, relative to the viewport key - the key pressed as a lowercase string. key also returns 'enter', 'up', 'down', 'left', 'right', 'space', 'backspace', 'delete', 'esc'. Handy for these special keys. target - the event target relatedTarget - the event related target Example: (start code) $('myLink').onkeydown = function(event){ var event = new Event(event); //event is now the Event class. alert(event.key); //returns the lowercase letter pressed alert(event.shift); //returns true if the key pressed is shift if (event.key == 's' && event.control) alert('document saved'); }; (end) */ var Event = new Class({ initialize: function(event){ this.event = event || window.event; this.type = this.event.type; this.target = this.event.target || this.event.srcElement; if (this.target.nodeType == 3) this.target = this.target.parentNode; // Safari this.shift = this.event.shiftKey; this.control = this.event.ctrlKey; this.alt = this.event.altKey; this.meta = this.event.metaKey; if (['DOMMouseScroll', 'mousewheel'].test(this.type)){ this.wheel = this.event.wheelDelta ? (this.event.wheelDelta / (window.opera ? -120 : 120)) : -(this.event.detail || 0) / 3; } else if (this.type.test(/key/)){ this.code = this.event.which || this.event.keyCode; for (var name in Event.keys){ if (Event.keys[name] == this.code){ this.key = name; break; } } this.key = this.key || String.fromCharCode(this.code).toLowerCase(); } else if (this.type.test(/mouse/) || (this.type == 'click')){ this.page = { 'x': this.event.pageX || this.event.clientX + document.documentElement.scrollLeft, 'y': this.event.pageY || this.event.clientY + document.documentElement.scrollTop }; this.client = { 'x': this.event.pageX ? this.event.pageX - window.pageXOffset : this.event.clientX, 'y': this.event.pageY ? this.event.pageY - window.pageYOffset : this.event.clientY }; this.rightClick = (this.event.which == 3) || (this.event.button == 2); switch (this.type){ case 'mouseover': this.relatedTarget = this.event.relatedTarget || this.event.fromElement; break; case 'mouseout': this.relatedTarget = this.event.relatedTarget || this.event.toElement; } } }, /* Property: stop cross browser method to stop an event */ stop: function() { this.stopPropagation(); this.preventDefault(); return this; }, /* Property: stopPropagation cross browser method to stop the propagation of an event */ stopPropagation: function(){ if (this.event.stopPropagation) this.event.stopPropagation(); else this.event.cancelBubble = true; return this; }, /* Property: preventDefault cross browser method to prevent the default action of the event */ preventDefault: function(){ if (this.event.preventDefault) this.event.preventDefault(); else this.event.returnValue = false; return this; } }); Event.keys = { 'enter': 13, 'up': 38, 'down': 40, 'left': 37, 'right': 39, 'esc': 27, 'space': 32, 'backspace': 8, 'delete': 46 }; Function.extend({ /* Property: bindWithEvent automatically passes mootools Event Class. Arguments: bind - optional, the object that the "this" of the function will refer to. Returns: a function with the parameter bind as its "this" and as a pre-passed argument event or window.event, depending on the browser. Example: >function myFunction(event){ > alert(event.clientx) //returns the coordinates of the mouse.. >}; >myElement.onclick = myFunction.bindWithEvent(myElement); */ bindWithEvent: function(bind, args){ return this.create({'bind': bind, 'arguments': args, 'event': Event}); } }); /* Script: Common.js Contains common implementations for custom classes. In Mootools is implemented in , and . Author: Valerio Proietti, License: MIT-style license. */ /* Class: Chain An "Utility" Class. Its methods can be implemented with into any . Currently implemented in , and . In for example, is used to execute a list of function, one after another, once the effect is completed. The functions will not be fired all togheter, but one every completion, to create custom complex animations. Example: (start code) var myFx = new Fx.Style('element', 'opacity'); myFx.start(1,0).chain(function(){ myFx.start(0,1); }).chain(function(){ myFx.start(1,0); }).chain(function(){ myFx.start(0,1); }); //the element will appear and disappear three times (end) */ var Chain = new Class({ /* Property: chain adds a function to the Chain instance stack. Arguments: fn - the function to append. */ chain: function(fn){ this.chains = this.chains || []; this.chains.push(fn); return this; }, /* Property: callChain Executes the first function of the Chain instance stack, then removes it. The first function will then become the second. */ callChain: function(){ if (this.chains && this.chains.length) this.chains.shift().delay(10, this); }, /* Property: clearChain Clears the stack of a Chain instance. */ clearChain: function(){ this.chains = []; } }); /* Class: Events An "Utility" Class. Its methods can be implemented with into any . In Class, for example, is used to give the possibility add any number of functions to the Effects events, like onComplete, onStart, onCancel Example: (start code) var myFx = new Fx.Style('element', 'opacity').addEvent('onComplete', function(){ alert('the effect is completed'); }).addEvent('onComplete', function(){ alert('I told you the effect is completed'); }); myFx.start(0,1); //upon completion it will display the 2 alerts, in order. (end) */ var Events = new Class({ /* Property: addEvent adds an event to the stack of events of the Class instance. */ addEvent: function(type, fn){ if (fn != Class.empty){ this.events = this.events || {}; this.events[type] = this.events[type] || []; if (!this.events[type].test(fn)) this.events[type].push(fn); } return this; }, /* Property: fireEvent fires all events of the specified type in the Class instance. */ fireEvent: function(type, args, delay){ if (this.events && this.events[type]){ this.events[type].each(function(fn){ fn.create({'bind': this, 'delay': delay, 'arguments': args})(); }, this); } return this; }, /* Property: removeEvent removes an event from the stack of events of the Class instance. */ removeEvent: function(type, fn){ if (this.events && this.events[type]) this.events[type].remove(fn); return this; } }); /* Class: Options An "Utility" Class. Its methods can be implemented with into any . Used to automate the options settings, also adding Class when the option begins with on. */ var Options = new Class({ /* Property: setOptions sets this.options Arguments: defaults - the default set of options options - the user entered options. can be empty too. Note: if your Class has implemented, every option beginning with on, followed by a capital letter (onComplete) becomes an Class instance event. */ setOptions: function(defaults, options){ this.options = Object.extend(defaults, options); if (this.addEvent){ for (var option in this.options){ if (($type(this.options[option]) == 'function') && option.test(/^on[A-Z]/)) this.addEvent(option, this.options[option]); } } return this; } }); /* Class: Group An "Utility" Class. */ var Group = new Class({ initialize: function(){ this.instances = $A(arguments); this.events = {}; this.checker = {}; }, addEvent: function(type, fn){ this.checker[type] = this.checker[type] || {}; this.events[type] = this.events[type] || []; if (this.events[type].test(fn)) return false; else this.events[type].push(fn); this.instances.each(function(instance, i){ instance.addEvent(type, this.check.bind(this, [type, instance, i])); }, this); return this; }, check: function(type, instance, i){ this.checker[type][i] = true; var every = this.instances.every(function(current, j){ return this.checker[type][j] || false; }, this); if (!every) return; this.instances.each(function(current, j){ this.checker[type][j] = false; }, this); this.events[type].each(function(event){ event.call(this, this.instances, instance); }, this); } }); /* Script: Dom.js Css Query related function and extensions Authors: - Valerio Proietti, - Christophe Beyls, License: MIT-style license. */ /* Section: Utility Functions */ /* Function: $E Selects a single (i.e. the first found) Element based on the selector passed in and an optional filter element. Arguments: selector - the css selector to match filter - optional; a DOM element to limit the scope of the selector match; defaults to document. Example: >$E('a', 'myElement') //find the first anchor tag inside the DOM element with id 'myElement' Returns: a DOM element - the first element that matches the selector */ function $E(selector, filter){ return ($(filter) || document).getElement(selector); }; /* Function: $ES Returns a collection of Elements that match the selector passed in limited to the scope of the optional filter. See Also: for an alternate syntax. Returns: an array of dom elements that match the selector within the filter Arguments: selector - css selector to match filter - optional; a DOM element to limit the scope of the selector match; defaults to document. Examples: >$ES("a") //gets all the anchor tags; synonymous with $$("a") >$ES('a','myElement') //get all the anchor tags within $('myElement') */ function $ES(selector, filter){ return ($(filter) || document).getElementsBySelector(selector); }; /* Class: Element Custom class to allow all of its methods to be used with any DOM element via the dollar function <$>. */ Element.extend({ /* Property: getElements Gets all the elements within an element that match the given (single) selector. Arguments: selector - the css selector to match Example: >$('myElement').getElements('a'); // get all anchors within myElement */ getElements: function(selector){ var elements = []; selector.clean().split(' ').each(function(sel, i){ var param = sel.match(/^(\w*|\*)(?:#([\w-]+)|\.([\w-]+))?(?:\[(\w+)(?:([*^$]?=)["']?([^"'\]]*)["']?)?])?$/); //PARAM ARRAY: 0 = full string: 1 = tag; 2 = id; 3 = class; 4 = attribute; 5 = operator; 6 = value; if (!param) return; Filters.selector = param; param[1] = param[1] || '*'; if (i == 0){ if (param[2]){ var el = this.getElementById(param[2]); if (!el || ((param[1] != '*') && (Element.prototype.getTag.call(el) != param[1]))) return; elements = [el]; } else { elements = $A(this.getElementsByTagName(param[1])); } } else { elements = Elements.prototype.getElementsByTagName.call(elements, param[1], true); if (param[2]) elements = elements.filter(Filters.id); } if (param[3]) elements = elements.filter(Filters.className); if (param[4]) elements = elements.filter(Filters.attribute); }, this); return $$(elements); }, /* Property: getElementById Targets an element with the specified id found inside the Element. Does not overwrite document.getElementById. Arguments: id - the id of the element to find. */ getElementById: function(id){ var el = document.getElementById(id); if (!el) return false; for (var parent = el.parentNode; parent != this; parent = parent.parentNode){ if (!parent) return false; } return el; }, /* Property: getElement Same as , but returns only the first. Alternate syntax for <$E>, where filter is the Element. */ getElement: function(selector){ return this.getElementsBySelector(selector)[0]; }, /* Property: getElementsBySelector Same as , but allows for comma separated selectors, as in css. Alternate syntax for <$$>, where filter is the Element. */ getElementsBySelector: function(selector){ var els = []; selector.split(',').each(function(sel){ els.extend(this.getElements(sel)); }, this); return $$(els); } }); /* Section: document related functions */ document.extend({ /* Function: document.getElementsByClassName Returns all the elements that match a specific class name. Here for compatibility purposes. can also be written: document.getElements('.className'), or $$('.className') */ getElementsByClassName: function(className){ return document.getElements('.'+className); }, getElement: Element.prototype.getElement, getElements: Element.prototype.getElements, getElementsBySelector: Element.prototype.getElementsBySelector }); //dom filters, internal methods. var Filters = { selector: [], id: function(el){ return (el.id == Filters.selector[2]); }, className: function(el){ return (Element.prototype.hasClass.call(el, Filters.selector[3])); }, attribute: function(el){ var current = el.getAttribute(Filters.selector[4]); if (!current) return false; var operator = Filters.selector[5]; if (!operator) return true; var value = Filters.selector[6]; switch (operator){ case '*=': return (current.test(value)); case '=': return (current == value); case '^=': return (current.test('^'+value)); case '$=': return (current.test(value+'$')); } return false; } }; /* Class: Elements Methods for dom queries arrays, <$$>. */ Elements.extend({ getElementsByTagName: function(tagName){ var found = []; this.each(function(el){ found.extend(el.getElementsByTagName(tagName)); }); return found; } }); /* Script: Hash.js Contains the class Hash. Author: Christophe Beyls, License: MIT-style license. */ /* Class: Hash It wraps an object that it uses internally as a map. The user must use set(), get(), and remove() to add/change, retrieve and remove values, it must not access the internal object directly. null values are allowed. Example: (start code) var hash = new Hash({a: 'hi', b: 'world', c: 'howdy'}); hash.remove('b'); // b is removed. hash.set('c', 'hello'); hash.get('c'); // returns 'hello' hash.length // returns 2 (a and b) (end) */ var Hash = new Class({ length: 0, obj: {}, initialize: function(obj){ this.extend(obj); }, /* Property: get Retrieves a value from the hash. Arguments: key - The key Returns: The value */ get: function(key){ return this.obj[key]; }, /* Property: hasKey Check the presence of a specified key-value pair in the hash. Arguments: key - The key Returns: True if the Hash contains an value for the specified key, otherwise false */ hasKey: function(key){ return this.obj[key] !== undefined; }, /* Property: set Adds a key-value pair to the hash or replaces a previous value associated with the key. Arguments: key - The key value - The value */ set: function(key, value){ if (value === undefined) return false; if (this.obj[key] === undefined) this.length++; this.obj[key] = value; return this; }, /* Property: remove Removes a key-value pair from the hash. Arguments: key - The key */ remove: function(key){ if (this.obj[key] === undefined) return this; var obj = {}; this.length--; for (var property in this.obj){ if (property != key) obj[property] = this.obj[property]; } this.obj = obj; return this; }, /* Property: each Calls a function for each key-value pair. The first argument passed to the function will be the key, the second one will be the value. Arguments: fn - The function to call for each key-value pair bind - Optional, the object that will be referred to as "this" in the function */ each: function(fn, bind){ for (var property in this.obj) fn.call(bind || this, property, this.obj[property]); }, /* Property: extend Extends the current hash with an object containing key-value pairs. Values for duplicate keys will be replaced by the new ones. Arguments: obj - An object containing key-value pairs */ extend: function(obj){ for (var property in obj){ if (this.obj[property] === undefined) this.length++; this.obj[property] = obj[property]; } return this; }, /* Property: empty Checks if the hash is empty. Returns: True if the hash is empty, otherwise false */ empty: function(){ return (this.length == 0); }, /* Property: keys Returns an array containing all the keys, in the same order as the values returned by . Returns: An array containing all the keys of the hash */ keys: function(){ var keys = []; for (var property in this.obj) keys.push(property); return keys; }, /* Property: values Returns an array containing all the values, in the same order as the keys returned by . Returns: An array containing all the values of the hash */ values: function(){ var values = []; for (var property in this.obj) values.push(this.obj[property]); return values; } }); /* Function: $H Shortcut to create a Hash from an Object. */ function $H(obj){ return new Hash(obj); }; /* Script: Color.js Contains the Color class. Authors: - Michael Jackson, - Valerio Proietti, - Christophe Beyls, License: MIT-style license. */ /* Class: Color Creates a new Color Object, which is an array with some color specific methods. Arguments: color - the hex, the RGB array or the HSB array of the color to create. For HSB colors, you need to specify the second argument. type - a string representing the type of the color to create. needs to be specified if you intend to create the color with HSB values, or an array of HEX values. Can be 'rgb', 'hsb' or 'hex'. Example: (start code) var black = new Color('#000'); var purple = new Color([255,0,255]); // mix black with white and purple, each time at 10% of the new color var darkpurple = black.mix('#fff', purple, 10); $('myDiv').setStyle('background-color', darkpurple); (end) */ var Color = new Class({ initialize: function(color, type){ if (color.isColor) return color; color.isColor = true; type = type || (color.push ? 'rgb' : 'hex'); var rgb, hsb; switch(type){ case 'rgb': rgb = color; hsb = rgb.rgbToHsb(); break; case 'hsb': rgb = color.hsbToRgb(); hsb = color; break; default: rgb = color.hexToRgb(true); hsb = rgb.rgbToHsb(); } rgb.hsb = hsb; return Object.extend(rgb, Color.prototype); }, /* Property: mix Mixes two or more colors with the Color. Arguments: color - a color to mix. you can use as arguments how many colors as you want to mix with the original one. alpha - if you use a number as the last argument, it will be threated as the amount of the color to mix. */ mix: function(){ var colors = $A(arguments); var alpha = ($type(colors[colors.length-1]) == 'number') ? colors.pop() : 50; var rgb = this.copy(); colors.each(function(color){ color = new Color(color); for (var i = 0; i < 3; i++) rgb[i] = Math.round((rgb[i] / 100 * (100 - alpha)) + (color[i] / 100 * alpha)); }); return new Color(rgb, 'rgb'); }, /* Property: invert Inverts the Color. */ invert: function(){ return new Color(this.map(function(value){ return 255 - value; })); }, /* Property: setHue Modifies the hue of the Color, and returns a new one. Arguments: value - the hue to set */ setHue: function(value){ return new Color([value, this.hsb[1], this.hsb[2]], 'hsb'); }, /* Property: setSaturation Changes the saturation of the Color, and returns a new one. Arguments: percent - the percentage of the saturation to set */ setSaturation: function(percent){ return new Color([this.hsb[0], percent, this.hsb[2]], 'hsb'); }, /* Property: setBrightness Changes the brightness of the Color, and returns a new one. Arguments: percent - the percentage of the brightness to set */ setBrightness: function(percent){ return new Color([this.hsb[0], this.hsb[1], percent], 'hsb'); } }); /* Function: $RGB Shortcut to create a new color, based on red, green, blue values. */ function $RGB(r, g, b){ return new Color([r, g, b], 'rgb'); }; /* Function: $HSB Shortcut to create a new color, based on hue, saturation, brightness values. */ function $HSB(h, s, b){ return new Color([h, s, b], 'hsb'); }; /* Class: Array A collection of The Array Object prototype methods. */ Array.extend({ /* Property: rgbToHsb Converts a RGB array to an HSB array. Returns: the HSB array. */ rgbToHsb: function(){ var red = this[0], green = this[1], blue = this[2]; var hue, saturation, brightness; var max = Math.max(red, green, blue), min = Math.min(red, green, blue); var delta = max - min; brightness = max / 255; saturation = (max != 0) ? delta / max : 0; if (saturation == 0){ hue = 0; } else { var rr = (max - red) / delta; var gr = (max - green) / delta; var br = (max - blue) / delta; if (red == max) hue = br - gr; else if (green == max) hue = 2 + rr - br; else hue = 4 + gr - rr; hue /= 6; if (hue < 0) hue++; } return [Math.round(hue * 360), Math.round(saturation * 100), Math.round(brightness * 100)]; }, /* Property: hsbToRgb Converts an HSB array to an RGB array. Returns: the RGB array. */ hsbToRgb: function(){ var br = Math.round(this[2] / 100 * 255); if (this[1] == 0){ return [br, br, br]; } else { var hue = this[0] % 360; var f = hue % 60; var p = Math.round((this[2] * (100 - this[1])) / 10000 * 255); var q = Math.round((this[2] * (6000 - this[1] * f)) / 600000 * 255); var t = Math.round((this[2] * (6000 - this[1] * (60 - f))) / 600000 * 255); switch (Math.floor(hue / 60)){ case 0: return [br, t, p]; case 1: return [q, br, p]; case 2: return [p, br, t]; case 3: return [p, q, br]; case 4: return [t, p, br]; case 5: return [br, p, q]; } } return false; } }); /* Script: Window.Base.js Contains Window.onDomReady Authors: - Christophe Beyls, - Valerio Proietti, License: MIT-style license. */ /* Class: Window Cross browser methods to get the window size, onDomReady method. */ window.extend({ /* Property: window.addEvent same as but allows the event 'domready', which is the same as Credits: (c) Dean Edwards/Matthias Miller/John Resig, remastered for mootools. Arguments: init - the function to execute when the DOM is ready Example: > window.addEvent('domready', function(){alert('the dom is ready')}); */ addEvent: function(type, fn){ if (type == 'domready'){ if (this.loaded) fn(); else if (!this.events || !this.events.domready){ var domReady = function(){ if (this.loaded) return; this.loaded = true; if (this.timer) this.timer = $clear(this.timer); Element.prototype.fireEvent.call(this, 'domready'); this.events.domready = null; }.bind(this); if (document.readyState && this.khtml){ //safari and konqueror this.timer = function(){ if (['loaded','complete'].test(document.readyState)) domReady(); }.periodical(50); } else if (document.readyState && this.ie){ //ie document.write(" (end) */ send: function(options){ options = Object.extend(options || {}, {postBody: this.toQueryString(), method: 'post'}); return new Ajax(this.getProperty('action'), options).request(); }, /* Property: toQueryString Reads the children inputs of the Element and generates a query string, based on their values. Used internally in Example: (start code)
(end) Returns: email=bob@bob.com&zipCode=90210 */ toObject: function(){ var obj = {}; $$(this.getElementsByTagName('input'), this.getElementsByTagName('select'), this.getElementsByTagName('textarea')).each(function(el){ var name = $(el).name; var value = el.getValue(); if ((value !== false) && name) obj[name] = value; }); return obj; }, toQueryString: function(){ return Object.toQueryString(this.toObject()); } }); /* Script: Cookie.js A cookie reader/creator Author: Christophe Beyls, Credits: based on the functions by Peter-Paul Koch (http://quirksmode.org) */ /* Class: Cookie Class for creating, getting, and removing cookies. */ var Cookie = { /* Property: set Sets a cookie in the browser. Arguments: key - the key (name) for the cookie value - the value to set, cannot contain semicolons options - an object representing the Cookie options. See Options below: Options: domain - the domain the Cookie belongs to. If you want to share the cookie with pages located on a different domain, you have to set this value. Defaults to the current domain. path - the path the Cookie belongs to. If you want to share the cookie with pages located in a different path, you have to set this value, for example to "/" to share the cookie with all pages on the domain. Defaults to the current path. duration - the duration of the Cookie before it expires, in days. If set to false or 0, the cookie will be a session cookie that expires when the browser is closed. Defaults to 365 days. Example: >Cookie.set("username", "Aaron", {duration: 5}); //save this for 5 days >Cookie.set("username", "Jack", {duration: false}); //session cookie */ set: function(key, value, options){ options = Object.extend({ domain: false, path: false, duration: 365 }, options || {}); value = escape(value); if (options.domain) value += "; domain=" + options.domain; if (options.path) value += "; path=" + options.path; if (options.duration){ var date = new Date(); date.setTime(date.getTime() + (options.duration * 86400000)); value += "; expires=" + date.toGMTString(); } document.cookie = key + "=" + value; }, /* Property: get Gets the value of a cookie. Arguments: key - the name of the cookie you wish to retrieve. Returns: The cookie string value, or false if not found. Example: >Cookie.get("username") //returns Aaron */ get: function(key){ var value = document.cookie.match('(?:^|;)\\s*'+key+'=([^;]*)'); return value ? unescape(value[1]) : false; }, /* Property: remove Removes a cookie from the browser. Arguments: key - the name of the cookie to remove Examples: >Cookie.remove("username") //bye-bye Aaron */ remove: function(key){ this.set(key, '', {duration: -1}); } }; /* Script: Json.js Simple Json parser and Stringyfier, See: Authors: - Christophe Beyls, - Valerio Proietti, License: MIT-style license. */ /* Class: Json Simple Json parser and Stringyfier, See: */ var Json = { /* Property: toString Converts an object to a string, to be passed in server-side scripts as a parameter. Although its not normal usage for this class, this method can also be used to convert functions and arrays to strings. Arguments: obj - the object to convert to string Returns: A json string Example: (start code) Json.toString({apple: 'red', lemon: 'yellow'}); "{"apple":"red","lemon":"yellow"}" //don't get hung up on the quotes; it's just a string. (end) */ toString: function(obj){ switch ($type(obj)){ case 'string': return '"'+obj.replace(new RegExp('(["\\\\])', 'g'), '\\$1')+'"'; case 'array': return '['+ obj.map(function(ar){ return Json.toString(ar); }).join(',') +']'; case 'object': var string = []; for (var property in obj) string.push('"'+property+'":'+Json.toString(obj[property])); return '{'+string.join(',')+'}'; } return String(obj); }, /* Property: evaluate converts a json string to an javascript Object. Arguments: str - the string to evaluate. Example: >var myObject = Json.evaluate('{"apple":"red","lemon":"yellow"}'); >//myObject will become {apple: 'red', lemon: 'yellow'} */ evaluate: function(str){ return eval('(' + str + ')'); } }; /* Script: Json.Remote.js Contains . Author: Valerio Proietti, License: MIT-style license. */ /* Class: Json.Remote Wrapped XHR with automated sending and receiving of Javascript Objects in Json Format. Arguments: url - the url you want to send your object to. options - see options Example: this code will send user information based on name/last name (start code) var jSonRequest = new Json.Remote("http://site.com/tellMeAge.php", onComplete: function(person){ alert(person.age); //is 25 years alert(person.height); //is 170 cm alert(person.weight); //is 120 kg }).send({'name': 'John', 'lastName': 'Doe'}); (end) */ Json.Remote = XHR.extend({ initialize: function(url, options){ this.url = url; this.addEvent('onSuccess', this.onComplete); this.parent(options); this.setHeader('X-Request', 'JSON'); }, send: function(obj){ return this.parent(this.url, 'json='+Json.toString(obj)); }, onComplete: function(){ this.fireEvent('onComplete', Json.evaluate(this.response.text)); } }); /* Script: Assets.js provides dynamic loading for images, css and javascript files. Authors: - Valerio Proietti, - Fredrik Branstrom - Yaroslaff Fedin License: MIT-style license. */ var Asset = { /* Property: javascript injects into the page a javascript file. Arguments: source - the path of the javascript file properties - some additional attributes you might want to add to the script element Example: > new Asset.javascript('/scripts/myScript.js', {id: 'myScript'}); */ javascript: function(source, properties){ return Asset.create('script', { 'type': 'text/javascript', 'src': source }, properties, true); }, /* Property: css injects into the page a css file. Arguments: source - the path of the css file properties - some additional attributes you might want to add to the link element Example: > new Asset.css('/css/myStyle.css', {id: 'myStyle', title: 'myStyle'}); */ css: function(source, properties){ return Asset.create('link', { 'rel': 'stylesheet', 'media': 'screen', 'type': 'text/css', 'href': source }, properties, true); }, /* Property: image Preloads an image and returns the img element. does not inject it to the page. Arguments: source - the path of the image file properties - some additional attributes you might want to add to the img element Example: > new Asset.image('/images/myImage.png', {id: 'myImage', title: 'myImage', onload: myFunction}); Returns: the img element. you can inject it anywhere you want with // */ image: function(source, properties){ properties = Object.extend({ 'src': source, 'onload': Class.empty, 'onabort': Class.empty, 'onerror': Class.empty }, properties || {}); var image = new Image(); image.onload = function(){ if (arguments.callee.done) return false; arguments.callee.done = true; this.onload = null; return properties.onload.call(this); }; image.onerror = properties.onerror; image.onabort = properties.onabort; image.src = properties.src; return Asset.create('img', properties); }, /* Property: images Preloads an array of images (as strings) and returns an array of img elements. does not inject them to the page. Arguments: sources - array, the paths of the image files options - object, see below Options: onComplete - a function to execute when all image files are loaded in the browser's cache onProgress - a function to execute when one image file is loaded in the browser's cache Example: (start code) new Asset.images(['/images/myImage.png', '/images/myImage2.gif'], { onComplete: function(){ alert('all images loaded!'); } }); (end) Returns: the img element. you can inject it anywhere you want with // */ images: function(sources, options){ options = Object.extend({ onComplete: Class.empty, onProgress: Class.empty }, options || {}); if (!sources.push) sources = [sources]; var images = []; counter = 0; sources.each(function(source){ var img = new Asset.image(source, { 'onload': function(){ counter++; options.onProgress(); if (counter == sources.length) options.onComplete(); } }); images.push(img); }); return images; }, create: function(type, defaults, properties, inject){ Object.extend(defaults, properties || {}); var element = new Element(type).setProperties(defaults); if (inject) element.injectInside($$('head')[0]); return element; } }; /* Script: Accordion.js Contains Author: Valerio Proietti, License: MIT-style license. */ /* Class: Accordion The Accordion class creates a group of elements that are toggled when their handles are clicked. When one elements toggles in, the others toggles back. Arguments: elements - required, a collection of elements the transitions will be applied to. togglers - required, a collection of elements, the elements handlers that will be clickable. options - optional, see options below, and options. Options: show - integer, the Index of the element to show at start. display - integer, the Index of the element to show at start (with a transition). defaults to 0. fixedHeight - integer, if you want the elements to have a fixed height. defaults to false. fixedWidth - integer, if you want the elements to have a fixed width. defaults to false. onActive - function to execute when an element starts to show onBackground - function to execute when an element starts to hide height - boolean, will add a height transition to the accordion if true. defaults to true. opacity - boolean, will add an opacity transition to the accordion if true. defaults to true. width - boolean, will add a width transition to the accordion if true. defaults to false, css mastery is required to make this work! alwaysHide - boolean, will allow to hide all elements if true, instead of always keeping one element shown. defaults to false. */ var Accordion = Fx.Elements.extend({ getExtended: function(){ return { onActive: Class.empty, onBackground: Class.empty, display: 0, show: false, height: true, width: false, opacity: true, fixedHeight: false, fixedWidth: false, wait: false, alwaysHide: false }; }, initialize: function(togglers, elements, options){ this.setOptions(this.getExtended(), options); this.previous = -1; if (this.options.alwaysHide) this.options.wait = true; if ($chk(this.options.show)){ this.options.display = false; this.previous = this.options.show; } if (this.options.start){ this.options.display = false; this.options.show = false; } this.togglers = $$(togglers); this.elements = $$(elements); this.togglers.each(function(tog, i){ tog.addEvent('click', this.display.bind(this, i)); }, this); this.elements.each(function(el, i){ el.fullOpacity = 1; if (this.options.fixedWidth) el.fullWidth = this.options.fixedWidth; if (this.options.fixedHeight) el.fullHeight = this.options.fixedHeight; el.setStyle('overflow', 'hidden'); }, this); this.effects = {}; if (this.options.opacity) this.effects.opacity = 'fullOpacity'; if (this.options.width) this.effects.width = this.options.fixedWidth ? 'fullWidth' : 'offsetWidth'; if (this.options.height) this.effects.height = this.options.fixedHeight ? 'fullHeight' : 'scrollHeight'; this.elements.each(function(el, i){ if (this.options.show === i) this.fireEvent('onActive', [this.togglers[i], el]); else for (var fx in this.effects) el.setStyle(fx, 0); }, this); this.parent(this.elements, this.options); if ($chk(this.options.display)) this.display(this.options.display); }, /* Property: display Shows a specific section and hides all others. Useful when triggering an accordion from outside. Arguments: index - integer, the index of the item to show. */ display: function(index){ if ((this.timer && this.options.wait) || (index === this.previous && !this.options.alwaysHide)) return this; this.previous = index; var obj = {}; this.elements.each(function(el, i){ obj[i] = {}; if ((i != index) || (this.options.alwaysHide && (el.offsetHeight > 0))){ this.fireEvent('onBackground', [this.togglers[i], el]); for (var fx in this.effects) obj[i][fx] = 0; } else { this.fireEvent('onActive', [this.togglers[i], el]); for (var fx in this.effects) obj[i][fx] = el[this.effects[fx]]; } }, this); return this.start(obj); }, showThisHideOpen: function(index){return this.display(index)} }); Fx.Accordion = Accordion; /* Script: Scroller.js Contains the . Author: Valerio Proietti, License: MIT-style license. */ /* Class: Scroller The Scroller is a class to scroll any element with an overflow (including the window) when the mouse cursor reaches certain buondaries of that element. You must call its start method to start listening to mouse movements. Arguments: element - required, the element to scroll. options - optional, see options below, and options. Options: area - integer, the necessary boundaries to make the element scroll. velocity - integer, velocity ratio, the modifier for the window scrolling speed. onChange - optionally, when the mouse reaches some boundaries, you can choose to alter some other values, instead of the scrolling offsets. Automatically passes as parameters x and y values. */ var Scroller = new Class({ getOptions: function(){ return { area: 20, velocity: 1, onChange: function(x, y){ this.element.scrollTo(x, y); } }; }, initialize: function(element, options){ this.setOptions(this.getOptions(), options); this.element = $(element); this.mousemover = ([window, document].test(element)) ? $(document.body) : this.element; }, /* Property: start The scroller starts listening to mouse movements. */ start: function(){ this.coord = this.getCoords.bindWithEvent(this); this.mousemover.addEvent('mousemove', this.coord); }, /* Property: stop The scroller stops listening to mouse movements. */ stop: function(){ this.mousemover.removeEvent('mousemove', this.coord); this.timer = $clear(this.timer); }, getCoords: function(event){ this.page = (this.element == window) ? event.client : event.page; if (!this.timer) this.timer = this.scroll.periodical(50, this); }, scroll: function(){ var el = this.element.getSize(); var pos = this.element.getPosition(); var change = {'x': 0, 'y': 0}; for (var z in this.page){ if (this.page[z] < (this.options.area + pos[z]) && el.scroll[z] != 0) change[z] = (this.page[z] - this.options.area - pos[z]) * this.options.velocity; else if (this.page[z] + this.options.area > (el.size[z] + pos[z]) && el.scroll[z] + el.size[z] != el.scrollSize[z]) change[z] = (this.page[z] - el.size[z] + this.options.area - pos[z]) * this.options.velocity; } if (change.y || change.x) this.fireEvent('onChange', [el.scroll.x + change.x, el.scroll.y + change.y]); } }); Scroller.implement(new Events); Scroller.implement(new Options); /* Script: Slider.js Contains Author: Valerio P